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![]() Oct 25 2006, 17:00 GMT Module 3 Release Notes - First look The Demon Sands The sprawling dunes of Menechtarun hide deadly secrets and are home to powerful new enemies. Beware – despite these new monsters your most dangerous enemy might now be another adventurer….
Level Cap Increase to Level 12 Take your character even further! New spells, feats, and enhancements await! But just as you have gained in power the enemies of Stormreach have gained as well. Prepare to push yourself to the limit to see just what you can do. It's time to slay the Titan… Favor Cap Increase Along with the increase in level cap there has been an increase in the favor cap as well. When a character reaches 1750 total favor they will receive a +2 tome of their choice from Nyx. They will also gain access to a 7th character slot and the ability to create new characters using a 32-point buy instead of the normal 28-point buy (non-Drow only). In addition, players will find that a new favor rank has opened up with the Free Agents. New Adventure Area: The Sands of Menechtarun Menechtarun The Menechtarun is a vast desert that sprawls across the western reaches of Xen’drik. In ancient times, the Menechtarun was ruled by a tyrannical Wizard-King and his demonic servants. Today, these lands are home to rugged settlers, barbaric gnoll tribes and a sect of fanatical drow and scorrow called the Vulkoorim, or the "Chosen of Vulkoor." The Wizard-King himself is long dead, but his ageless servants have flourished, giving rise to another name for this region -- the Demon Sands. Points of Interest:
Many of the monsters who live in the Sands of Menechtarun drop Antique Bronze tokens when they die. Adventurers should save these tokens for Masei Mkembe of Masei's Imports in Zawabi's Refuge who collects these tokens and will trade with you for them. For a more information on some of the new quests you can find in the Sands of Menechtarun please click here. Changes to the Harbor The steady stream of new adventurers arriving in Stormreach has become one of the city's greatest assets. Embracing these new arrivals, the Coin Lords have simplified the process for gaining entry to Stormreach. New arrivals have more freedom than ever before! Click here to read the full article. New Solo Quests! We are spreading the Solo gaming experience in Dungeons & Dragons Online: Stormreach even further! Several quests in the Stormreach Market and House Deneith can now be completed in solo mode. These quests are:
Player vs. Player Combat One of the most exciting new features for Module 3: Demon Sands is the introduction of Player vs. Player (PvP) combat which allows two or more adventurers to test their skills in battle directly against one another. PvP combat can only occur in PvP arenas located throughout the world. Please note: some spells and special abilities will function differently in PVP combat than they do in dungeons, in order to preserve balance. There are several different modes of PvP battle, including:
PvP play is purely optional and you won't be penalized for dying (nor will you gain experience). So why would you want to participate in PvP? For fun, for a change of pace, and for bragging rights. Our website, www.ddo-europe.com includes an extensive PvP Leaderboard! Track your progress and examine the competition in your pursuit of fame and glory. To read more about the new PvP Leaderboard please click here. To read an in-depth article about the PVP arena matching system please click here. Combat Changes – Ranged & Melee One of the most exciting components of Module 3 is the changes we are making to combat - both ranged and melee: Ranged
Melee
For a more detailed look into these changes please read the full changes to ranged combat article and the full changes to melee combat article. New Mouse Mapping Options To make our user interface a little more friendly, we have added some new options for mouse button mapping:
Each of these potential mappings has the option for camera orbit (where the camera swings around the avatar while that mouse button is held) or steering (where the avatar turns to face where the camera is points). The default mapping is what players are used to: Left mouse button - DDO Classic Interact / Steer Right mouse button - Single Attack To create a standard MMO mouse configuration akin to World of Warcraft, players should choose the following settings: Left mouse button - Select Target / Orbit Right mouse button - MMO Interact / Steer Feats With Module 3: Demon Sands we are introducing a number of new feats to the game, as well as some significant changes to old favorites. For more detail on the new and changed feats please read this article. As a compliment to these changes to feats we are also introducing a feat respec system. For complete details please click here. Spells Acid Rain, Blade Barrier, Chain Lightning, Cometfall, Create Undead, Force Missiles, and Undeath to Death are just some of the new spells that we've added for this module. To read the complete lists of new spells please click here and here. Treasure Table Revisions "I killed a billion CR 23 monsters and all I got was this lousy potion of cure light wounds." Potions and scrolls are being moved to a separate consumables table and therefore can no longer take the place of your +5 Mithral Full Plate etc. The higher level treasure tables will now also have a chance to drop multiple potions. "No self-respecting vampire would have +1 garbage in his treasure chest." We have changed the treasure tables so that you are more likely to get a higher quality weapon. We did this by narrowing the range of possible item quality per treasure level, especially at higher levels, which removed lower quality items from each level's treasure table while increasing the probability of better quality items. We are offsetting this change by reducing the total number of items that can drop from a single chest. In short, players will see fewer total, yet receive higher quality items per chest. "Where are all the bracers, rings, helms, boots, belts etc.?" The chance for random chests to drop these miscellaneous magic items has been greatly increased (by up to five times). "Why don’t more Bastard Swords, Dwarven Axes, and Full Plate Armor drop?" The percentage chances for each weapon and armor type to drop have been modified to more closely match the percentages in the Dungeon Master’s Guide. The result of this is that many more of the most desired weapon and armor types will begin dropping in random loot. Static Storyquest Treasure There has been a great deal of player commentary on the static lists of named items that players are allowed to select from when completing long story quest arcs. The two main complaints we've seen are 1) everyone ends up having the same equipment and 2) after completing a story quest arc more than a few times you already have all the possible items. On the other hand, many players like being able to plan their gear. They like knowing which quests they have to complete in order to get a specific item. We have tried to make some changes to the static rewards system that addresses the complaints while preserving the better aspects. Now, when players complete a story quest arc a list of items will be generated for the player to choose from. Each of the named items that were previously on the list will have a chance to still appear. If the named item does not appear, a randomly generated item of the same type will appear in the list instead. These random items are approximately the same quality of the named item. All items on these story quest reward lists will still be bind-on-acquire since these items generally have lower Minimum Required levels. The new system will still allow you to have the chance to obtain the named item while adding an element of variety. It might take you longer to obtain the named item you had your heart set on, but who knows what other exciting items you might gain access to? Auction Houses The Coin Lords are pleased to announce that they have teamed with House Kundarak and House Orien to open several auction houses in Stormreach! Auction Houses will allow you to both put items you no longer want up for sale and purchase items you desire. Sellers will be able to set an opening bid and an optional buyout price for their items, and will also be allowed to cancel an auction if they see fit. Buyers will be able to browse through items using the Auction House user interface and place bids on items that they wish to purchase. Items will be sent via mail to the highest bidder and the money will be sent via mail to the seller. Branches of the Auction Houses will be located in every ward of Stormreach, although all of the auctioneers draw from the same inventory list. To read the full article on how Auction Houses will function please click here. Inventory & Shop Improvements Shopping Carts The days of accidentally buying or selling an item you didn't want are gone forever! Shopping carts will provide you a way to double check that you are buying and selling the intended items. This will eliminate quickly double-clicking on items to buy/sell and getting or selling the wrong thing because the inventory shifted. Also, items that cannot be sold (collectables and locked items) will no longer appear in the sell window, so if you want to do a bulk "add all" you will only add those items that can be sold and haven’t been protected. Item-Lock Down We are thrilled to introduce the "lock" button! Located on your inventory panel, this new button can be used to quickly secure (and un-secure) your items. When you secure an item a small lock will appear in the lower left-corner of the item’s icon. A locked item cannot be sold, traded, or dropped (destroyed) by the player. Please note: secured items can still be destroyed through normal use (i.e., using a scroll), and by wear. General
Performance
UI Improvements
Monsters
Combat
Spells Spell Changes
Metamagic Fixes
Spell Description Updates (these are just text changes, not changes to spell functionality)
Skills, Feats, & Abilities
Enhancements
Items
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