Oct 20 2006, 15:30 GMT
In Testing: Module 3 New Spells for Levels 11-12 spells



Acid Fog

Level: Sor/Wiz 6

Components: Focus, Material, Somatic, Verbal

Target: Foe, Positional, Breakable

School: Conjuration

Duration: 1 round/level



A billowing mass of misty vapors slows movement, obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance), and causes 2d6 acid damage per round to targets within the cloud.





Banishment

Level: Clr 6

Components: Focus, Somatic, Verbal

Target: Foe

School: Abjuration

Duration: Instantaneous



A more powerful version of the dismissal spell. It enables you to force several extraplanar creatures out of your home plane. A successful Will save negates this effect. (DC = spell's save DC - creature's HD + your caster level).





Bear’s Endurance, Mass

Level: Clr 6, Sor/Wiz 6

Components: Focus, Somatic, Verbal

Target: Friend, Self

School: Transmutation

Duration: 1 min/level



Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constitution to each of them.





Blade Barrier

Level: Clr 6

Components: Somatic, Verbal

Target: Self

School: Evocation

Duration: 1 round/level



Creates a circular wall of blades. Any enemy passing through the blade barrier takes 1d6 points of damage per caster level (max 15d6). A successful Reflex save reduces the damage by half.





Bull’s Strength, Mass

Level: Clr 6, Sor/Wiz 6

Components: Focus, Material, Somatic, Verbal

Target: Friend, Self

School: Transmutation

Duration: 1 min/level



Casts Bull's Strength on multiple targets giving +4 enhancement bonus to Strength to each.





Cat’s Grace, Mass

Level: Sor/Wiz 6

Components: Material, Somatic, Verbal

Target: Friend, Self

School: Transmutation

Duration: 1 min/level



Casts Cat's Grace on multiple targets, giving a +4 enhancement bonus to Dexterity to each.





Chain Lightning

Level: Sor/Wiz 6

Components: Material, Somatic, Verbal

Target: Foe, Directional, Breakable

School: Evocation

Duration: Instantaneous



An electrical discharge strikes a primary target for 1d6 per caster level electrical damage then arcs to other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half.





Circle of Death

Level: Sor/Wiz 6

Components: Material, Somatic, Verbal

Target: Foe, Positional

School: Necromancy

Duration: Instantaneous



Snuffs the life force out of living creatures in the area. This spell will kill one target of up to 9 Hit Dice per every 4 caster levels (max 4). A successful Fortitude save negates this effect.





Cometfall

Level: Clr 6

Components: Somatic, DivineFocus, Verbal

Target: Foe, Positional, Breakable

School: Conjuration

Duration: Instantaneous



You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This spell does 2d6 points of bludgeon damage for every 2 caster levels. A successful Reflex save reduces the damage by half. The force of this comet can knock some creatures prone.





Create Undead

Level: Clr 6, Sor/Wiz 6

Components: Material, Somatic, Verbal

Target: Self, Positional

School: Necromancy

Duration: Permanent



This evil spell allows you to create several powerful sorts of undead: ghouls, ghasts, or mummies. Created undead are automatically under the control of their creator, but have a chance to resist every 3d12+12 seconds.





Cure Moderate Wounds, Mass

Level: Clr 6

Components: Somatic, Verbal

Target: Friend, Self, UndeadFoe

School: Conjuration

Duration: Instantaneous



Grants Cure Moderate Wounds on multiple targets.





Disintegrate

Level: Sor/Wiz 6

Components: Material, Somatic, Verbal

Target: Foe, Directional, Breakable

School: Transmutation

Duration: Instantaneous



A sickly green ray emanates forth, doing 2d6 damage per caster level to the target. Anything reduced to 0 hit points is disintegrated. A successful Fortitude save reduces this damage to 5d6.





Eagle’s Splendor, Mass

Level: Clr 6, Sor/Wiz 6

Components: Focus, Material, Somatic, Verbal

Target: Friend, Self

School: Transmutation

Duration: 1 min/level



Casts Eagle's Splendor on multiple targets.





Flesh to Stone

Level: Sor/Wiz 6

Components: Material, Somatic, Verbal

Target: Foe

School: Transmutation

Duration: Permanent



Turns a single fleshy target into a mindless, inert statue. If the statue resulting from the spell is broken or damaged, the subject has similar damage or deformities. In stone form, creatures are much more difficult to damage. Only creatures made of flesh are affected by this spell. This effect is permanent, but the target has a chance to remake its Fortitude saving throw every 2d6+6 seconds.





Fox’s Cunning, Mass

Level: Sor/Wiz 6

Components: Focus, Material, Somatic, Verbal

Target: Friend, Self

School: Transmutation

Duration: 1 min/level



Casts Fox's Cunning on multiple targets.





Globe Of Invulnerability

Level: Sor/Wiz 6

Components: Material, Somatic, Verbal

Target: Self

School: Abjuration

Duration: 1 round/level



An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 4 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe.





Greater Dispel Magic

Level: Clr 6, Sor/Wiz 6

Components: Somatic, Verbal

Target: Friend, Self, Foe

School: Abjuration

Duration: Instantaneous



Removes ongoing spells that have been cast on a target. You must make a caster level check of 1d20 + your caster level (maximum +20) versus 11 + the spell's caster level to remove an effect.





Greater Glyph of Warding

Level: Clr 6

Components: Material, Somatic, Verbal

Target: Foe, Positional

School: Abjuration

Duration: Instantaneous when triggered



A powerful inscription that explodes when entered, doing 1d8 per two caster levels (max10d8) to the intruder and all nearby targets. A successful Reflex save reduces the damage by half.





Harm

Level: Clr 6

Components: Somatic, Verbal

Target: Foe

School: Conjuration

Duration: Instantaneous



Charges the target with negative energy, dealing 10 points of damage per caster level (max 150hp). Harm cannot reduce the target's hit points to less than 1. Against undead targets acts as Heal. A successful Will save reduces the damage by half.





Greater Heroism

Level: Sor/Wiz 6

Components: Somatic, Verbal

Target: Friend, Self

School: Enchantment

Duration: 1 min/level



Imbues a single ally with great bravery and morale in battle, gaining a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear.





Heal

Level: Clr 6

Components: Somatic, Verbal

Target: Friend, Self, UndeadFoe

School: Conjuration

Duration: Instantaneous



Channels positive energy into a target to wipe away injury and afflictions, restores 10 hit points per caster level (max 150hp) and removes ability damage, the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead acts as Harm.





Heroes’ Feast

Level: Clr 6

Components: Focus, Somatic, Verbal

Target: Friend, Self

School: Conjuration

Duration: 1 min/level



Brings forth a great feast for all nearby allies. While this spell is active on the player, the next time they use a rest shrine they consume the feast. The nectarlike beverage which is part of the feast cures them of all diseases, sickness, and nausea; makes them immune to poison for 1 minute per caster level; and grants 1d8 temporary hit points +1 per two caster levels (maximum 10). The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear effects for 1 minute per caster level.





Inflict Moderate Wounds, Mass

Level: Clr 6

Components: Somatic, Verbal

Target: Foe, Undead Friend

School: Necromancy

Duration: Instantaneous



Casts Inflict Moderate Wounds on multiple targets.





Owl’s Wisdom, Mass

Level: Clr 6, Sor/Wiz 6

Components: Focus, Material, Somatic, Verbal

Target: Friend, Self

School: Transmutation

Duration: 1 min/level



Casts Owl's Wisdom on multiple targets.





Otiluke’s Freezing Sphere

Level: Sor/Wiz 6

Components: Focus, Somatic, Verbal

Target: Foe, Directional, Breakable

School: Evocation

Duration: Instantaneous



A frigid globe of cold energy streaks towards a target. On impact it explodes, causing 1d6 per caster level (max 15d6) cold damage to targets in the area. A successful Reflex save reduces the damage by half.





Reconstruct

Level: Sor/Wiz 6

Components: Somatic, Verbal

Target: Friend, Self

School: Transmutation

Duration: Instantaneous



Greatly repairs the ally construct, restoring 10 hit points per caster level (max 150hp), while simultaneously granting it an increase in attack speed for a short time.





Stone to Flesh

Level: Sor/Wiz 6

Components: Material, Somatic, Verbal

Target: Friend, Self

School: Transmutation

Duration: Instantaneous



Restores a petrified creature, such as one affected by the Flesh to Stone spell, to its normal state.





Suggestion, Mass

Level: Sor/Wiz 6

Components: Material, Verbal

Target: Foe, Positional

School: Enchantment

Duration: 1 round/level



Casts Suggestion on multiple enemies.





Summon Monster VI

Level: Clr 6, Sor/Wiz 6

Components: Material, Somatic, Verbal

Target: Self, Positional

School: Conjuration

Duration: 6 Minutes



Summons a fiendish troll to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 6 minutes.





Symbol of Fear

Level: Clr 6, Sor/Wiz 6

Components: Material, Somatic, Verbal

Target: Foe, Positional

School: Necromancy

Duration: 1 round/level after activated.



You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are panicked for 1 round per caster level or until the Symbol expires. A successful Will save negates this effect.





Symbol of Persuasion

Level: Clr 6, Sor/Wiz 6

Components: Material, Somatic, Verbal

Target: Foe, Positional

School: Enchantment

Duration: 1 round/level after activated.



You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are charmed for 1 round per caster level or until the Symbol expires. A successful Will save negates this effect.





Undeath To Death

Level: Clr 6, Sor/Wiz 6

Components: Material, Somatic, DivineFocus, Verbal

Target: Foe, Positional

School: Necromancy

Duration: Instantaneous



Destroys undead creatures in the area. This spell will kill one target of up to 9 Hit Dice per every 4 caster levels (max 4). A successful Will save negates this effect.





Word of Recall

Level: Clr 6

Components: Verbal

Target: Self

School: Conjuration

Duration: Instantaneous



Teleports you to the Temple of the Sovereign Host in House Deneith.





New Spells for Rangers and Paladins



Cure Moderate Wounds

Level: Pal3, Rng3

Components: Verbal, Somatic

Target: Friend, Self

School: Conjuration

Duration: Instantaneous



Positive energy is channeled to heal moderate wounds of your target or damage undead for 2d8 hit points +1 per caster level.





Dispel Magic

Level: Pal3

Components: Verbal, Somatic

Target: Friend, Self, Foe

School: Abjuration

Duration: Instantaneous



Removes ongoing spells that have been cast on a target.





Neutralize Poison

Level: Rng3

Components: Verbal, Somatic

Target: Friend, Self

School: Conjuration

Duration: 1 minute/level



Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison. Additionally, it immunizes the ally from any poison he is exposed to during the duration of the spell.





Prayer

Level: Pal3

Components: Verbal, Somatic, Divine Focus

Target: Friend, Self

School: Enchantment

Duration: 1 round/level



Gives special favor to allies and disfavor to enemy targets, giving a +1 luck bonus to friend's attack rolls, weapon damage, saves, and skill checks and a -1 penalty to enemies for the same rolls.





Remove Blindness

Level: Pal3

Components: Verbal, Somatic

Target: Friend, Self

School: Conjuration

Duration: Instantaneous



Cures blindness in an ally.





Remove Curse

Level: Pal3

Components: Verbal, Somatic

Target: Friend, Self

School: Abjuration

Duration: Instantaneous



Removes all curses on an ally. Counters and dispels Bestow Curse.





Remove Disease

Level: Rng3

Components: Verbal, Somatic

Target: Friend, Self

School: Conjuration

Duration: Instantaneous



Cures all diseases on an ally. Does not prevent reinfection after a new exposure.